Dwarvish Annalist OK
Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of neutralizing the effects of poison in units around it. The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Dwarvish Witness OK |
Advances to: | Dwarvish Loremaster OK |
Cost: | 40 |
HP: | 40 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | OK Dwarvish Annalist |
Abilities: | inspire, inspire_1, inspire_2, cures |
Attacks (damage - count)
morningstar melee | 7 - 2 impact | magical | |
bolas ranged | 6 - 2 impact | magical slows |
Resistances
blade | 50% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |